Indycar Racing II from Papyrus in 1995.

The History of IndyCar Video Games: From Papyrus to iRacing

The history of IndyCar video games is a strange one. Ask a young fan to name the last dedicated IndyCar game and you will get a blank stare. To find one you have to go back to the PlayStation 2 era, which means an entire generation grew up with no IndyCar title to call its own.

The story of how the sport went from leading the racing-sim genre to disappearing from it, and now roaring back, is one of the more surprising arcs in racing games. Here is how it happened, decade by decade.

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➡️The First Real IndyCar Game in Over 20 Years Is Being Built by iRacing Studios

The history of Indycar video games, year by year

1989The dawn

Papyrus starts it at Indy

Indianapolis 500: The Simulation, designed by Dave Kaemmer, is one of the first titles to cross from arcade game to true simulation. Kaemmer would later co-found iRacing.

1993& 1995

The Papyrus peak

IndyCar Racing and IndyCar Racing II model an entire open-wheel season with a depth almost nothing else offered.

1997CART era

CART Precision Racing

Microsoft and Terminal Reality lean hard into simulation, even shipping driving-school tutorials to welcome newcomers.

2003& 2004

The Codemasters games

IndyCar Series (PS2, Xbox, PC) and its follow-up are the games fans remember, and the last full dedicated IndyCar console titles for a very long time.

2004–25

Twenty years in the wilderness

No standalone IndyCar game. Open-wheel cars survive as guest content elsewhere, and iRacing quietly becomes the real home of virtual IndyCar.

2021False start

The one that never shipped

Motorsport Games signs a deal with an early target of 2023. The project stalls and is ultimately shelved.

2025The deal

iRacing picks up the torch

August 26: iRacing and IndyCar announce a long-term license for iRacing Studios to build standalone IndyCar games.

2027Launch

INDYCAR Racing The Game

Named July 10, 2026. Coming to PS5, Xbox Series X|S, and PC via Steam in early 2027, timed to the Indy 500 countdown, and built from scratch. IndyCar gaming comes home.

There is a nice symmetry here. The genre that IndyCar helped define back in 1989, through the studio a young Dave Kaemmer started, is now being carried forward by the company he went on to build. After more than twenty years away, IndyCar gaming is not just returning. It is coming home.

We do not know the full feature set, the roster, or the exact release date yet. But for the first time in a generation, the history of IndyCar video games has a future chapter worth waiting for.

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